package org.axgl.util 
{


public class AxAnimation 
{
	public function AxAnimation(name:String, frames:Array, framerate:uint, looped:Boolean = true)
	{
		this.name = name;
		this.frames = Vector.<uint>(frames);
		this.framerate = framerate;
		this.looped = looped;
	}
	
	
	public var name:String;
	public var frames:Vector.<uint>;
	public var framerate:uint;
	public var looped:Boolean;


	public function dispose():void 
	{
		frames = null;
	}
}
}
